Game Developer

Xperteez Technology  ยท  via Devremote
๐ŸŒŽ Remote ๐Ÿ“ United States โฐ Full Time

Role Title: Game Developer

Role Type: Contract

Location: Remote

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgroundsโ€”whether from AAA studios, indie circles, or solo projectsโ€”are encouraged to participate.

Scope of Work

  1. Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

  2. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.

  3. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.

  4. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.

  5. Create comprehensive reference solutionsโ€”including both bug fixes and feature implementationsโ€”for every assignment.

  6. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.

  7. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

  • Proven ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expertโ€™s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.